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pagad
April 28th, 2008, 01:14 PM
Pegasus obviously has dual landing bays, one above and below. However I'm not sure about something - is the bottom landing bay upside down? Do Vipers and Raptors land on the "ceiling", so to speak? How do they do it, somehow reverse the gravity or magnetise the ceiling...?

Joe Beaudoin Jr.
April 28th, 2008, 01:46 PM
The bottom landing bay is "upside down". How they do it... monkeys. Large, powerful warlock space monkeys. :lol:

ShadowEnigma
April 28th, 2008, 03:13 PM
Well, I had a long conversation about this with a friend of mine a while back, and we came down to two possibilities. The bottom one is either magnetic, so they can land upside down, or the gravity centers around the inside, so they feel the gravity coming from the deck.

My question always has been how do the launch tubes work, because they are all in the same line, but alternate. It always makes me think all of the tubes are curved slightly, and the hanger deck for the bottom landing bay is oriented the same way. But I dunno.

UnRep
April 28th, 2008, 09:36 PM
I always thought of it as one of those things that looks really cool on the screen but if you think about it too much it just makes no sense.
Way simpler to just have a two landing bays orientated the same way that have half your ships upside down.

Dwyn2435
May 7th, 2008, 09:02 PM
Well, I had a long conversation about this with a friend of mine a while back, and we came down to two possibilities. The bottom one is either magnetic, so they can land upside down, or the gravity centers around the inside, so they feel the gravity coming from the deck.

My question always has been how do the launch tubes work, because they are all in the same line, but alternate. It always makes me think all of the tubes are curved slightly, and the hanger deck for the bottom landing bay is oriented the same way. But I dunno.

Well, aren't all their landing bays magnetic? They do say "Maglock secure." a couple of times in the miniseries.

ShadowEnigma
May 7th, 2008, 09:15 PM
Yeah true. So you got me there haha, I was right and just ranting. What do you think though, two separate hanger decks for each pod, or one for both?

I'm thinking one for each, because I don't think one deck would have enough room for all of them. That would also explain the inverted launch tubes.

I always thought of it as one of those things that looks really cool on the screen but if you think about it too much it just makes no sense.
Way simpler to just have a two landing bays orientated the same way that have half your ships upside down.

Well, not really upside down. When you're on that deck, you'll feel like it's right side up because of how the gravity is oriented.

Shane
May 7th, 2008, 09:18 PM
Don't we see people on the deck of a landing bay in a recent episode walking around. Looks pretty clear that they are magnetic.

ColonialMarine
May 7th, 2008, 09:34 PM
The bottom landing bay is "upside down". How they do it... monkeys. Large, powerful warlock space monkeys. :lol:

http://i3.photobucket.com/albums/y53/ColonialMarine/Avatars/ape1.gif

:thumbsup:

ShadowEnigma
May 7th, 2008, 09:55 PM
Monkeys? Man why didn't I think of it? Case closed, that solves it. :p

james968
May 8th, 2008, 01:04 AM
The other thing that seems kinda like a show-stopper is, were are the maintenance/hanger bays? On Gallactica they are below the Landing bay, Razor they show the crashed raider being 'lowered' into the hanger bay. But from the visuals there ain't room in-between the upper and lower bays for much.

UnRep
May 8th, 2008, 01:17 PM
Well, not really upside down. When you're on that deck, you'll feel like it's right side up because of how the gravity is oriented.

You'd still be upside down in relation to the majority of the rest of the ship though. Just think of all that extra tech just to have one hanger in each pod orientated the wrong way in realation to the rest of the ship.
As i said above, simpler surely to just have a multi level hangar deck system orientated the same way.

ShadowEnigma
May 8th, 2008, 06:33 PM
What extra tech would you need? Whatever creates the artificial gravity just creates it going towards the center of the pod. I think it makes sense to have the landing bay there like that. Makes use of the bottom half, but keeps the hanger bay in the same general area. Much easier for the two hanger decks (if there are two, maybe there is only one) to work together.

And I wouldn't think it's that hard for an elevator to change orientation between the two decks if they had to move planes.

Sparrow
May 8th, 2008, 07:58 PM
I can work out two oposed landing bays.. i can work out even one and elevators that rotate the craft..
but cant as hard as i try think a viable way for Viper tubes to coexist each one inverted with the next one.

i just cant

ShadowEnigma
May 8th, 2008, 09:20 PM
The tubes are slanted. Each start from their hanger deck, and then slant slightly until they mesh at the same level. That's what I think.

Sparrow
May 9th, 2008, 06:37 AM
The tubes are slanted. Each start from their hanger deck, and then slant slightly until they mesh at the same level. That's what I think.

Thats an option.. but why would you want to launch a Viper in a curved trajectory ..
specially in a double curve .. they would had to first bend down to go down the mid level..and then level to launch straight.. because we now that they launch straight

Sparrow
May 9th, 2008, 07:00 AM
So more or less is this what you think may be the Pegasus layout?:


http://img231.imageshack.us/img231/1937/pegasuslandingbayqx4.jpg

This is how i visualize it with your idea..
Oh and ignore the size of 7.. it's only i screwed up with proportions.. it may be way thiner,..the idea is that something may be there

UnRep
May 9th, 2008, 01:01 PM
What extra tech would you need? Whatever creates the artificial gravity just creates it going towards the center of the pod. I think it makes sense to have the landing bay there like that. Makes use of the bottom half, but keeps the hanger bay in the same general area. Much easier for the two hanger decks (if there are two, maybe there is only one) to work together.

And I wouldn't think it's that hard for an elevator to change orientation between the two decks if they had to move planes.


All the extra tech of having at some point somewhere in each of the pods having to have an area for rotating half the crew in the pod. Basically you've got half the pods people walking on the ceiling in relation to the rest of the pod and the ship it's self. It's just all a bit pointlessly complicated.

And even if you've only got the actual outside to space landing area upside down( In relation to the rest of the ship) Why bother?? It may not be complicated to have an elevator move planes between decks, but why bother. Just build two levels of landing bays and save yourself a whole hell of a lot of hassle and unnecassary complications.

I'm not saying it doesn't look cool. Just that if you think about it too much you just see easier and quicker ways of getting the same basic result and hangar/landing space without having half the place and the peopl in it upside down.

ShadowEnigma
May 9th, 2008, 01:28 PM
It's a slight slant that levels out. Probably wouldn't even be able to feel it. Why? So that all of the tubes can launch at the same point. That way they can keep the side more uniformed. The guns that hang from the side of the pod would be in the way otherwise I would think.

Yes, the picture Sparrow posted is what I'm thinking of. I didn't even notice it until after I posted haha.

I dunno UnRep, personally I think it's pretty simple and makes sense. But I can definitely see your side of the argument too. I just think it's a neat idea that would work pretty well.

UnRep
May 9th, 2008, 01:33 PM
Well, from looking at pictures of the sides of the flight pods, it seems like the launch tubes are not all the same way up, it looks like a row of triangles with each one upside down in relation to the next one. So it looks like half of the ships launch upside down (in relation to the main body of the ship.)

That would suggest a whole other hangar that is also upside down, because I really can't see a lauch tube that rotates a Viper through 180 while launching it. That's just asking for trouble.
Two whole hangars, with one basically on the roof in realation to the other. transfering ships and equipment between the two would be difficult. And then you got the half of them would be upside down in relation to the main body of the ship thing that I mentioned before.

I know that what you're saying is you can figure out ways of making it work, but I just thing that with it being a military ship the easiest most robust way of building stuff would be the order of the day and that the design of the landing bays, althought looking damn cool, seems to me a little ostentatious and unnecassarily complicated.

ShadowEnigma
May 9th, 2008, 01:40 PM
Well, for the most part each one would be independent I would think. Only occasionally transferring supplies and such between, which shouldn't be too hard. To flip them would be easily done as the elevator goes between the two. By having two you also double the length of space for Vipers and such.

Like I said, I can see both sides of the argument, but I lean towards the design of Pegasus. I think it's a good design.

UnRep
May 9th, 2008, 01:48 PM
Oh yeah. I'm not denying it looks really cool. :thumbsup:

pagad
May 16th, 2008, 06:37 PM
Watching the Razor scene where Kendra's Raptor is approaching one of Pegasus' underside landing bays, it doesn't seem too odd. Clearly if vehicles as small as Raptors have some method of artificial gravity, no reason to assume the Colonials have any trouble on that count.

ruarimac
July 21st, 2008, 12:45 PM
As for a reason to build a pod like this with two hanger decks in the center, it seems to me they would do it for defencive reasons. for example if you had a landing bay and a hanger deck on the bottom of the lower landing bay you would need fule line running on the under side of the hanger and thus the underside of the pod (very exposed) so to keep the sensive areas (fule lines and weapons stores) as well protected as posible put them in the very center and thus it is necisary to have one inverted hanger.

As for the close arrangment of the launch tubes i belive i have two posible reasons. The first being again for defencive structure, having many shafts running directly into a hanger deck (filled with fule and explosives) is risky so to reduce the posiblity of fire making it down the tube they must be positioned in one place as not to weaken the structure of the ship here conviently covered by the lip of each landing bay for cover. The second reason is so the launching vipers may be covered by the guns slung under the top landing bays to ensure they can clear the ship safely.

Sgt Teta
July 26th, 2008, 06:19 PM
I cant see the only point being recovery, the upside-down bay must have some further use.
We've seen galactica easily recover +/- 40 vipers, combat landings, in one bay, so even a ship with say, 100 vipers could easily land them if both bays worked.
Without the problem of having to retract the bays the time constraint for combat landings is again deminished.
So pegasus would have to have probably 200+ vipers combat landing simultaneouly to make having 4 bays worthwhile.
Firthermore, under standard conditions, launching the vipers seems far more important to the colonials then landing them. Multipul battlestars sem to be a match for most things the cylons can throw, so landing of the main defence force for the battlestar would seem to be of secondary importance.

Therefore, i think the upside-down bays, must have another use, hangars + maintainance would seem likley

BSGfan-atic
July 27th, 2008, 02:43 AM
I think that what Sparrow said

I can work out two oposed landing bays.. i can work out even one and elevators that rotate the craft.. but cant as hard as i try think a viable way for Viper tubes to coexist each one inverted with the next one.

makes sense. When they want to bring the Vipers up from the lower landing bay, the elevator rotates them to a rightside-up position. That way, all the launch tubes can all be the same way up. Also, as far as the upside-down lower landing bay goes, maybe it is just for landing, and all maintenence, etc. takes place in the rightside-up rest of the flight pod.

Sorry for posting to a thread that had seemed to have died down.

Sgt Teta
July 27th, 2008, 06:36 AM
Rotating a viper is hardly the hardest thing the colonials have to do.

Just have the elevator secured in the centre, as it rises, it also spins around its axis.


I cant see "bent" launch tubes being a good plan though